If you haven’t already checked out yesterday’s post and book review of Thran Book 1: The Birth by Brian McLaughlin, now would be a great time to do so! Today I am interviewing the author of the well-built and complex world of Thran.
Without further adieu, shall we get into it?
How did you discover writing as a passion?
It goes back a quite a long time, but didn’t take the form of writing, per se. It started around the age of 13 when a friend introduced me to Dungeons & Dragons. By age 15 I had evolved into the dungeon master role and never really relinquished it. I had a solid group of friends and we played through high school and college which lasted almost 9 years. As a dungeon master I wasn’t writing prose, but I was creating adventures all the time which required worlds, creativity, and the art of “telling” a story: describing situations and features to the players, building tension and managing outcomes.
I look back at that time as training to become a writer. Towards the end of that period I did begin writing a story, but I only managed 50 pages or so before I moved on to other things in life. However, it planted a seed. From there adult life took over and I embarked on an 18-year hiatus from D&D and anything close to writing. So that leads me to the true answer to your question. I’ve had a great career in business (mostly supply chain), but there was a brief time in 2012 where I found myself in a job that I didn’t find very challenging or rewarding. I remember consciously deciding that if I couldn’t get fulfillment from my work, then I would try to get fulfillment and a sense of accomplishment from some other activity. So, in June of 2012 I literally dusted off the old manuals and began creating the world of Thran with the intent of writing a novel and solving my fulfillment/accomplishment void.
I’ve never actually played Dungeons and Dragons. I spent my teenage years playing Dragon Quest, which is much like the format of the group in Thran. More recently than that though, I played countless hours on The Elder Scrolls: Skyrim. It’s essentially a single player version, but you pick your character type and traits which are similar to the characters and factions in the book too.
When it comes to fantasy role playing games, I think you could make an argument that Gary Gygax and TSR really pioneered the genre. Each variation that came after it embellished and tweaked the basic system. The classes and monsters were all familar. In a way it’s not much different than Thran or any work of fantasy fiction after 1970; they all were inspired by D&D.
Obviously, Thran has a lot of overlaps with modern fantasy role-playing games. Are you an avid gamer? What did you play growing up?
Well, I think I answered this question above, but we dabbled in all sorts of role-playing games. The Middle Earth role playing game comes to mind and there were a variety of games we played sporadically but we always returned to D&D. I would still classify myself as an avid gamer as I like to play chess and other strategy-based games on the computer or an app. I even play DDO (Dungeons & Dragons Online) with my adult children which works our great since we can do it from wherever we are!
As I mentioned above, I’ve been a gamer since a teenager really, although I have a lot less time for it now with working full-time and managing my blog in my free time. When I do get a spare hour or two, my current game of choice is Minecraft! It’s quite easy to play as there isn’t too much in the way of storyline or quests, but you can be creative and stop/start as and when.
I’ve dabbled with Minecraft, but world building makes a fun game and Minecraft obviously fits that niche nicely. I grew up on games like pools of radiance which is like the great-great grandmother to Baldurs gate which is a turn based game. So I’m partial to turn based games to this day. Hearthstone has been a favored past time and recently I’ve been playing Dota Underlords. Both are addicting!
The story has a split narrative between present-day and historical events. Which did you enjoy writing more and why?
That’s like asking which of your kids you love more! 😊 Of course, I enjoyed writing both narratives, but for different reasons. If you pressed me, I will say the Anthall narrative, in book one, is more compelling for the reader because it’s a tragic story and focuses on one individual (rather than a group) and his dark journey. We feel for him, or at least I do, because of the choices he’s forced to make and his struggle with his identity. I’ll also say this: in book II I have really enjoyed writing about the “current” narrative because some of the twists and surprises I set up, but probably weren’t obvious or appreciated in book one, are starting to get revealed which draws you more deeply into that narrative. Okay, I love them both! 😊
If I had to pick a favourite, I would say I enjoyed the Anthall storyline a little more than the present day. It gives a lot of context to what’s going on… and well, I’m a sucker for all things that contribute to epic world-building.
I’ll be interested to see what you and other readers think of Book two. As you know, when I tell people Thran is an epic story, I’m not kidding. It’s 650 pages long, and I spend a lot of time building the characters and planting seeds. If I can get an ah-ha moment or two from readers, or even better: an “I didn’t see that coming” moment, I’ll feel really good! The world and characters are complex – they just don’t know it yet…the readers AND the characters!
There is a very extensive map of the world of Thran on your website,
https://www.worldofthran.com. How far along in the narrative did this come into creation? Has it helped you with your writing?
Actually, the first thing I did was create the world. Before I wrote the first word, I drew the map with the detail you see today. I also created the pantheon of gods, the calendar, and how I wanted magic to work. Speaking of magic, a lot of people forego the material requirements when they play D&D (we did back in the day) because it’s a little burdensome, but for the world of Thran, I thought the material component would add a nice level of detail and also tied in with the concept of the gods granting the spells – so the material component acted like a sacrifice when required.
Another aspect I determined from the start was the dialog. I didn’t want the dialog to be too “fantastical”. I felt that in order to keep the passion of the dialog relevant, I would sacrifice the “historical” aspect and go with more of a modern diction, including the curse-words which I felt strongly needed to stay current. When someone curses, it’s usually trying to convey a deeper context to the situation. It makes serious and tense situations more serious and tense while also making lighter moments even lighter. Using a “made up” or substitute curse could never convey to the modern reader the nuances of the situation and might just feel cheesy. However, in order to make the dialog feel a little different, aged so-to-speak, I used a little trick I came up with: never use contractions. The reader might not have noticed, but if the dialog was read out loud, it would become obvious. The map and all the other foundations I created up front helped me conceptualize the story.
As an author, what advice would you give to anyone looking to write a book and get published?
Funny you should ask! The journey for writing, editing, marketing, and publishing has been such an educational journey that I started organizing what I’ve learned and seriously considering writing another (much shorter!) book about it. My advice for writers:
a. Create an environment that inspires you and limits distractions. The routine will help you establish a rhythm and promote creativity.
b. Give yourself a word count to hit each day or each week, depending on how often you can write. Give yourself a little reward for hitting the count, and if you can blow it away – even better! There are gonna be many days when you can’t hit the count. Find the right balance – where it’s achievable, but not a gimme.
c. Find software for writing a novel. I used Scrivener and that has been very good. It helps me keep everything organized and easy to find for reference, not to mention it can create all the file types you need for your ebook. There are other software choices out there, so just do a little research.
a. Editing is a money game. It depends what you can afford. If you have the money a good editor can help you immensely, but for most Indie writers that’s not going to be an option, it wasn’t for me.
b. If having an editor is not an option, you will almost certainly need help proof-reading and correcting grammar. I hired a professional to proofread Book I and they corrected a ton of stuff. I used a service called Reedsy, and it worked out fine.
c. Family and friends. Let anyone who wants to read help with editing. I still find issues with Thran Book One today, so it feels like a never-ending process.
d. It will never be perfect, so eventually you will have to publish the book!
3) Marketing – How do you get anyone to actually read your book!? That’s such a difficult task! LOL.
a. Social media
i. This is a great way to build a following but doesn’t translate into sales very well. It’s also time intensive. You need to post once per day, but not too much more than that, and so building a following takes time unless you have a celebrity connection.
b. Book reviews & Bloggers
i. Getting your book reviewed is very important. Paying for reviews is less impressive, but if you have to it’s better than nothing.
ii. Voracious Readers Only
1. I found this to be a very good platform. It connects readers and authors and is how I am building a solid email list
c. Amazon, Barnes & Noble, others
i. This comes down to money. My experience is that Amazon has the cheapest advertising, essentially free if you do KDP, and best tools for promoting your book.
ii. I have been in KDP (amazon exclusive) so I have access to the promotional tools, but I am going to try without it for a bit and work other platforms in order to reach a wider audience.
i. I didn’t go down the traditional path, but it involves finding an agent and then submitting your work to a lot of publishing houses.
ii. I do know this:
a. You’ll need to hook up with an artist unless you can create a cover yourself, which I think would be rare. Today’s art world is ruled by digital art, and depending on the size of your book and the number of pages, it’s not an easy job getting the cover just right.
2. If you decide to go the traditional route – DO NOT self-publish first. Everything I read, most publishers won’t work with manuscripts that are already published. So if you go the traditional route – find an agent and go from there.
i. These are pretty straight forward, you just submit them to the site, pick a royalty program and you’re off…well, you still need a cover.
b. Hard copies
i. You definitely need a cover and it needs to be very exact in the dimensions of the cover which includes the spine and the back art.
ii. Actually printing books.
1. I haven’t cracked the code yet on this. Printed copies are very expensive unless you’re willing to invest in quite a bit of inventory.
2. Amazon is the best. They print on-demand and ship it direct, so no inventory and their printing costs are 30% lower than any other place I found searching the internet.
You have already covered a lot of ground in your experience and it’s invaluable to other hopeful authors out there! I really hope you do publish your advice. No doubt it will come in useful for a lot of people!
Amazon, like they have in so many other ways, has broken down the traditional walls to getting a book published. Which is great, but there isn’t any great manual for new writers to reference. So when someone writes a book, the feeling is like: “now what?” There are soooo many choices out there it creates an analysis paralysis. I hope I can help a few people out!
About the Book
Part one of a three part series, Thran Book I: The Birth, tells of an adventure undertaken by a young group of friends living in the world of Thran, within the kingdom of Kardoon. Three long years after his father went off to war, never to return, Brutal Mixnor decides to venture out into the wilds of Thran to find the truth surrounding his father’s disappearance. Unwilling to let Brutal head out alone, his long-time friends and some new acquaintances, each with their own unique set of skills and reasons for going, head out with him. Their decision to uncover the truth sets in motion the epic tale with all the crucial elements of betrayal, love, companionship, secrets, sacrifice, good, evil, tragedy, death, and triumph.