Well, I Didn’t Know That! #10
For today’s Well, I Didn’t Know That! post, I was looking for a different type of magazine to feature. If you’re a fan of gaming, in particular Minecraft, then I hope you enjoy today’s post!
If you want to check out more about this series, here is a link to the introduction post for my Well, I Didn’t Know That! posts.
I never expected to come across a magazine dedicated to Minecraft. But, then, again, it is such a big name now that why wouldn’t I? The particular section of the magazine that caught my eye concerns upcoming changes and new features in the new update to be released shortly. In previous years, I have followed the updates and new features quite closely. This year I haven’t so much. I found all those in one place, so let’s talk about them in today’s Well, I Didn’t Know That! post.
Recent Changes to the Game
Before I dive into the latest updates and new features, let’s go over what has been added to the game in recent years. If you played this game in your youth, or you’ve been away for awhile, there are some significant changes. The most significant of those being the overhaul of terrain generation introduced in the Caves and Cliffs update in 2021. Worlds got deeper and taller. Previous generation had worlds generating in a 256 block range, but new worlds post update can be created naturally in a 320 block range, with further capacity to build an additional 64 blocks above even the tallest mountains!
Cave generation was overhauled too, with the sizes of caves upscaled thanks to the generation changes. Several cave specific biomes were also introduced, making diving beneath the surface that more interesting!
After that, we had the Wild update. In this update, existing biomes were updated, as well as new biomes added. Swamps finally got their own tree type in the game – Mangrove. The Deep Dark and Ancient Cities were introduced in the depths of caves. New mobs and blocks were added, and the ‘builders’ who like to flex their creativity had a whole new block palette to work with.
The latest update, Trails and Tales, is both the explorers and builders dream! Here’s why!
Trails and Tales
The long-anticipated archaeology features are finally landing in game. There are new structures to explore, ancient species, relics and flora to uncover, and new tools to explore with. Not only that, but existing structures have also been updated; ocean ruins can also yield new items for the brave explorers!
Builders can also enjoy new blocks and details in this latest update. A new biome is being introduced along with a new wood type – Cherry Blossom. Bamboo is also gaining more uses in this update, as it also gets its own variant of block types (similar to other wood types currently in game).
Some changes to existing items are also exciting – the smithing table (introduced in the Village and Pillage update) is finally going to be functional to players, allowing addition of new armour trims, not just a villager workstation. Even simple changes like being able to hang signs, and interact with both sides, are included. It’s the simple things, folks!
For the technical builders and redstone fanatics (Minecraft’s equivalent of electricity, to those of us undisciplined in its use), a new variant of skulk sensor is being introduced. I’m not a techie, so I can’t explain in detail this change. In essence, I think they can be programmed to react to certain sounds. If you want to look into this one yourself, I’ll have to point you to the Minecraft wiki for more information.
Summary
There are so many new features and changes that I couldn’t possibly feature them all here! As of today’s post, Minecraft have just started dropping pre-release candidates to those wanting to test and explore new features. Typically, that means the update is just a few weeks away.
That’s all for today’s Well, I Didn’t Know That! post.
Do you, or have you played Minecraft? Are you excited for the new update? Let me know in the comments!